Real-time Reflection using Ray Tracing with Geometry Field

نویسندگان

  • Shengying Li
  • Zhe Fan
  • Xiaotian Yin
  • Klaus Mueller
  • Arie E. Kaufman
  • Xianfeng Gu
چکیده

A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray to its intersection point with the surface, represented as the uv coordinates on the geometry image. It makes intersection tests much more efficient using lookups within a fragment shader, and allows conventional textures to be applied, such as normal maps, to enhance geometric subtleties. Our method can be generalized to also handle refraction and self-reflection. Experimental results demonstrate its capability for accurate reflection for complex scenes in real-time.

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تاریخ انتشار 2006